wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted February 13, 2025 at 7:01 PM
Posts 862 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 2 3 4 ⋅⋅ 58
#1 CS2 update for 2/13/25 (2/14/25 UTC, 1.40.6.8) in CS2 General Discussion

Via the Steam Community:

ValveUI
- Fixed sizing and scaling of UI elements shared between buy menu and in-game HUD.
- Fixed a bug with armor display for CSTV spectators.
- Updated alternate AK-47 inspect animation.

WORKSHOP
- Increased supported upload size for Counter-Strike 2 Steam Workshop Maps to 3 GB.

Rumor has it:

- Size is close to 110 MB (with Workshop Tools installed)

posted 2 days ago
#1 CS2 update for 2/3/25 (2/4/25 UTC, 1.40.6.6) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Fixed AUG scope stencil filter bug near water surfaces.
- Fixed Premier progress bar not displaying properly in low resolutions.
- Fixed certain UI panels not rendering transparently when using CMAA2 and HDR performance settings simultaneously.
- Improved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but still shrink gradually when enemy/C4 disappears and enough time passes.
- Fixed radar scale settings UI to support full range of radar scale from 0.25 to 1.0 values.
- Fixed sounds from Train inspect scenery not getting cleared when going back to the main menu.
- Fixed misprediction error smoothing near walls to avoid clipping through walls.
- Fixed cloth simulation bug on loopback=1 local servers.

Rumor has it:

- Size is close to 115 MB (with Workshop Tools installed)

posted 1 week ago
#1 CS2 update for 1/29/25 (1/30/25 UTC, 1.40.6.5) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
- Basalt - updated to the latest version from the Community Workshop (Update Notes).

MISC
- Activated Premier Season Two progress indicator in the play menu.
- Fixed regressions with AUG/SG scope graphics.

Rumor has it:

- Size is close to 275 MB (with Workshop Tools installed)

posted 2 weeks ago
#1 MAJOR CS2 update for 1/28/25 (Premier Season Two) in CS2 General Discussion

Via the Steam Community:

ValvePREMIER
- Premier Season Two is here, and Premier matchmaking has resumed
- Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics
- Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches
- Train has been added to the Active Duty map pool
- Vertigo has been removed from the Active Duty map pool

GAMEPLAY
- M4A4 price reduced to $2,900
- FAMAS accuracy improved and price reduced to $1,950
- Reduced crouching accuracy for the MP9, MP5-SD, and MP7
- Adjusted scope dot on AUG/SG to be more useable at range

UI
- Added a new radar dynamic zoom option that will grow or shrink the radar to include your team mates, bomb and other detected elements
- Adjusted grenade order in spectator UI to match weapon selection order
- Increased brightness of carried C4 in UI

MAPS
Train
- Removed a boost angle from Long Dog to Bombsite A
- Fixed lighting artifacts on double-sided materials

MISC
- Added fallback logic to allow playing incomplete demo files, either copied from an ongoing live match or recovered after a game server crash
- Fixed an exploit where users could use secondary fire on R8 Revolver and then sell it back
- Counter-strafe summaries are now available in game server log data distributed via log address in addition to console logs
posted 2 weeks ago
#1 CS2 update for 1/27/25 (1/28/25 UTC, 1.40.6.3) in CS2 General Discussion

Via the Steam Community:

ValvePREMIER
- Premier Season One is now over, and Premier matchmaking has been temporarily disabled.

Rumor has it:

- Size is ~75 MB (with Workshop Tools installed)

posted 2 weeks ago
#1 CS2 update for 1/16/25 (1/17/25 UTC, 1.40.6.1) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Updating Steam libraries for Linux game servers to the latest version of Steam Client Beta
- Improved Linux game servers ability to reconnect to Steam after a disconnection
- Stability improvements

Rumor has it:

- Size is close to 25 MB (with Workshop Tools installed)

posted 4 weeks ago
#1 CS2 update for 1/14/25 (1/15/25 UTC, 1.40.6.0) in CS2 General Discussion

Via the Steam Community:

ValveSHANGHAI MAJOR
- Shanghai 2024 Major sticker capsules are now on sale for 75% off

ARMORY
- Desert Eagle | Heat Treated is no longer available to claim from The Armory

MISC
- Fixed finger placement during Huntsman knife in-game inspect animation
- Fixed a bug where grenade icons weren't disappearing on the spectator map
- Fixed a case when spectator icon could show up at the wrong time on the radar
- Fixed a bug related to changing inspect scenery while inspecting knives

Rumor has it:

- Size is ~130 MB (with Workshop Tools installed)

posted 1 month ago
#1 CS2 update for 1/9/25 (1/10/25 UTC, 1.40.5.9) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Train
- Fixed various minor visual bugs and gaps in world
- Added dirt and wetness onto crates and tarps where appropriate
- Widened opening on A site between Hell and Tunnels
- Opened container door on back of the train near Ivy/Tunnels

MISC
- Fixed a case where ragdolls could get created with extreme initial velocities
- Added markup for individual matches in Steam Game Recording timeline
- Fixed a regression where deploying weapons weren't allowing immediate inspecting
- Fixed fingers crossing into butterfly knife geometry during inspect animation
- Fixed weekly care package preview of weapon cases not having a close button
- When moving away from annotation nodes, required grenade is no longer removed

Rumor has it:

- Size is close to 425 MB (with Workshop Tools installed)

posted 1 month ago
#1 CS2 update for 1/7/25 (1/8/25 UTC, 1.40.5.8) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Inferno
- Adjusted clipping on stairs under balcony

MISC
- Fixed offset discrepancy in legacy SSG08 model.
- Fixed stickers mask on legacy Dual Elites magazine model.
- Fixed Dual Elite pistol holster floating off the local firstperson leg model.
- Fixed a regression in grenade interactions with ragdolls.
- Fixed a bug where +attack2 and +lookatweapon composite binding could get silenced weapon into an inconsistent silencer state.

Rumor has it:

- After being missing in action for some time following CS2's release, compatibility versions on the Steam Workshop are making a comeback
- Although they're still under the same CS:GO Official/CS2 Official account as with CS:GO's compatibility versions, currently, all of the configured compatibility versions are unpublished on the Steam Workshop and are only accessible through their direct URLs
- It remains to be seen whether that will remain the case going forward, as it was a signal not only of a near-future update, but also enabled players to know which maps would be updated prior to its arrival

- And for Steam China users, Perfect World looks to be setting up a new matchmaking cluster within the Chinese capital of Beijing

- Size is close to 675 MB (with Workshop Tools installed)

posted 1 month ago
#1 TF2 update for 12/24/24 in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
- Fixed broken materials for The Westcoat's "Ugly" style
- Added smoke effect to The Checkered Past

- Update the Buck's Brim's "Bad" style
- Fixed broken materials
- Added smoke effect

- Updated cp_fortezza
- Detail improvements
- Improved clipping

- Updated koth_cachoeira
- Fixed players being able to get stuck in certain displacements
- Various clipping improvements throughout the map
- Various miscellaneous fixes (Thanks Midnite!)
- Improved bot navigation (Thanks Katsu!)

Rumor has it:

- Merry Christmas!

- Size is ~55 MB

posted 1 month ago
#1 TF2 update for 12/19/24 (12/20/24 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Updated the Brain Cane to fix problems with the texture and phong value

- Updated The Battle Music
- Added missing Hat style
- Fixed the models due to clipping on Heavy's ears and misalignment on Engineer
- Improved and strengthen the Noise Cancellation
- Updated the materials to fix it not being shiny
- Updated the backpack icon to reflect the materials change

- Updated cp_gravelpit_snowy
- Fixed potential incompatibility with external VScript files (thanks Le Codex!)
- Re-implemented cubemap reflections in ice cave
- Fixed perch spots

- Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
- Restored Hale's resistance to knockback back to 75%
- Reduced bonus flame damage against Hale from 50% to 25%
- Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
- Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
- Removed area-of-effect of Hale's normal punches (thanks Wendy)
- Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
- Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
- Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
- Fixed Hale being able to stomp while underwater (thanks Bradasparky)
- Fixed Sweeping Charge not working against underwater opponents
- Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
- Fixed Hale's faulty ground detection (thanks Bradasparky)
- Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
- Fixed the voice lines refusing to play sometimes

- Updated pl_patagonia
- Stage 1
- Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
- Fixed sometimes hearing outside soundscapes inside blue spawn
- Fixed being able to build in a very high rooftop after point A
- Fixed being able to build in blue spawn
- Cart elevator is no longer the glitchiest thing in the universe
- Fixed cart not rolling back after completing the elevator descent sequence
- Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).
- Stage 2
- Removed rollback from the train container ramp in last point (Thanks b4nny)
- Gave blue more high ground for last point
- Added an additional dropdown for blue for last point
- Fixed being able to be teleported into red spawn as blue after capping point A
- Removed long hill rollback before point C
- Fixed bots getting stuck on the closed train doors after cap B
- Fixed being able to leave stickies inside blue last spawn
- Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.
- Fixed a pop-in issue relating to areaportals below point B
- Fixed being able to enter the last blue spawn as red
- Birdie (Thanks Explocivo808)
- Stage 3
- Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
- Mirrored the window sniper spot in last point choke
- Fixed being able to build behind a displacement rock wall in last point
- Removed troll teleport spot in last point ending ramp
- All Stages
- Slightly lowered sun brightness and slightly raised skylight brightness
- Improved skybox transitions
- The cart no longer tries to defy the law of physics
- Ninjaneers have more freedom to be ninjas
- The bots have learned how to play the map
- Gave the cart another coronación de gloria

Rumor has it:

- Size is close to 200 MB

posted 1 month ago
#1 CS2 update for 12/18/24 (12/19/24 UTC, 1.40.5.6) in CS2 General Discussion

Via the Steam Community:

ValveSHANGHAI MAJOR
- Shanghai 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations.

GAMEPLAY
- Adjusted the threshold at which death notice displays attacker as "flashed".
- Explosions will now more reliably throw weapons around even if multiple weapons are dropped on top of each other.
- During warmup, weapons will no longer drop on the ground when changing teams.
- During warmup, changing teams now has a two second cooldown.
- Added server settings controlling which items drop on the ground during warmup period: mp_warmup_items_drop_policy, mp_warmup_items_nocost, mp_warmup_items_nocount_policy. Community servers that run with free non-droppable weapons during warmup can set these settings as follows: mp_warmup_items_drop_policy 0, mp_warmup_items_nocost 1, mp_warmup_items_nocount_policy 251.
- Give command will now always drop the held weapon if the given weapon needs an empty primary/secondary weapon slot to be used. - For legacy behaviour, which would drop the new weapon on the ground, developers can use "-keep_gear" flag, e.g. give weapon_awp -keep_gear

MAPS
Train
- Improved collision fidelity on various props
- Updated and fixed surface types on several props
- Adjusted wetness levels on some surfaces
- Fixed various gaps in map

MAP GUIDES
- Map Guides are now supported in the Steam Workshop for submission and subscription.
- Added a selector to pick which map guide gets loaded in practice mode.
- Annotations nodes are now visible in the radar.
- Added a tool (via console command "workshop_annotation_submit") to submit a map guide to the Steam Workshop.

MISC
- Added a setting for CPU Cores Usage Preference to control how high performance and power efficiency cores are used by the game on CPUs with variable cores.
- Fixed a case where graphics driver could render a corrupt graphics image for weapons in inventory item tiles.
- Improvements to weapon inspect animations.
- Improvements to display of extra-long custom weapon names in UI.
- Stability improvements.
- Added all-new 2025 Service Medal which will be available starting January 1st GMT
- Workshop Tools - Fixed bug on shadows for low sunlight angles

Rumor has it:

- Just like the last few years of medals, the 2025 Service Medals feature 6 levels, each of which can be viewed below:
- Level 1:

https://i.imgur.com/EAu4XEN.png

- Level 2:

https://i.imgur.com/osZzCC2.png

- Level 3:

https://i.imgur.com/Et5oRvc.png

- Level 4:

https://i.imgur.com/eKtKp68.png

- Level 5:

https://i.imgur.com/Wrgb5Kg.png

- Level 6:

https://i.imgur.com/sbXrAN9.png

- Size is close to 550 MB (with Workshop Tools installed)

posted 1 month ago
#1 TF2 update for 12/17/24 in TF2 General Discussion

Via the Steam store:

Valve- Updated the Dapper Noel to fix an issue with the mesh

- Updated vsh_maul
- Fixed broken areaportals
- Changed some props in the upper area that could be mistaken for a large ammo pack

Rumor has it:

- Size is ~15 MB

posted 1 month ago
#1 TF2 update for 12/16/24 (12/17/24 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Added missing No Gloves style for the Consigliere's Coverup
- Added missing Versus Saxton Hale kill icons
- Added some tournament medals
- Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
- Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
- Updated Aurora Skies Unusual effect to fix a timing issue
- Updated the Necroprancer to fix an issue with the materials
- Updated the Dusk Duster to fix an issue with the materials

- Updated the Dapper Noel
- Remade normal map to be compatible with OpenGL
- Re-baked Diffuse & updated backpack icon to reflect above changes
- Removed misplaced ambient occlusion
- Fixed problematic face flexes
- Fixed an issue where Engineer's beard was protruding from his goggles
- Fixed an issue with the jigglebones being disabled
- Rigged Sniper's hat to be compatible with his melee taunt

- Updated Scrooge McDoc
- Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
- Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
- Updated the backpack icon

- Updated koth_overcast_final
- Fixed an issue with the models/materials
- Added back snow coverings (now using displacements) to some props that were missing them
- Fixed misaligned textures in various places
- Fixed weird lighting bug on a wall in blue spawn
- Fixed 'Hotel' sign not displaying properly
- Added back indicators under some health and ammo kits that were missing them

- Updated cp_fortezza
- Removed sniper window leading into last
- Fixed Engineer being able to build in some doors
- Fixed some props being solid
- Slight art pass update

- Updated vsh_maul
- Players can no longer hide from Saxton in the dark
- Fixed props inside other props
- Fixed z-fighting brushes
- Fixed missing particle effects for the water feature
- Fixed orientation of water feature particles
- Minor lighting changes around the cinema
- Adjusted LOD change distances for Cinema sign
- Updated VSH logic
- Grounded levitating props
- Aligned misaligned textures
- Fixed mis-textured walls
- Clipped upper metal beams
- Fixed clip brushes sticking out from walls that could be walked on
- Players will now be pushed off of the fire bell
- Adjusted cinema sign shadow
- Used spell check on Saxton's Package sign
- Updated how music is activated and deactivated
- Fixed clipping on the hanging big ornaments

Rumor has it:

- Today's tournament medal additions are for AsiaFortress Liquid.tf Newbie Cup 9 (1st Place, 2nd Place, 3rd Place, Participant, Coach)

- Size is ~60 MB

posted 1 month ago
#1 TF2 update for 12/11/24 (Smissmas 2024) in TF2 General Discussion

Via the Steam store:

ValveHappy Smissmas 2024!
* All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
* Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul

* Added the Winter 2024 Cosmetic Case
* Contains 23 new community-contributed items
* The Festivizer can be found as a bonus drop when opening the case

* Added 3 new community-contributed taunts to the Mann Co. Store
* Taunt: Fore-Head Slice
* Taunt: Peace!
* Taunt: Curtain Call

* Added 18 new community-created Unusual effects
* 9 new effects for Unusual hats
* 9 new effects for Unusual taunts
* All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
* Mann Co. Store winter sale!
* Smissmas runs through January 7th, 2025

General
* Fixed a client crash when previewing imported items in the Workshop dialog
* Fixed showing an error model when equipping the Scottish Resistance
* Fixed The Executioner not hiding the Scout's dog tags
* Updated the Mountebank's Masque to fix a problem with the materials
* Updated/Added some tournament medals
* Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
* General
* Added the gamemode intro movie (made by Lacry, thanks)
* Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper
* Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)
* Added Hale's kill icons
* Visual improvements to Hale's Ability HUD (thanks Funicular)
* Added a visual cue signaling an upcoming Saxton Punch!
* Minor visual improvements to Saxton Hale and his particle effects
* Fixed the boss bar sometimes starting invisible
* Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings
* Fixed a rare bug when Hale's Ability HUD textures become missing
* Balance Changes - Saxton Hale
* Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength
* Weightdown ability is disabled during Jump Fatigue
* Increased Hale's health by ~100HP per opponent
* Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)
* Hale's resistance to knockback reduced from 75% to 35%
* Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)
* Balance Changes - Mercenaries
* Explosives and fire now deal 50% more damage against Hale
* The 40% minigun damage penalty now applies to full crits only
* Broken Demoman shields now retain the charge ability
* Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)
* Greatly decreased sticky trap damage reduction
* Removed Scottish Resistance's 20% damage penalty
* Baby Face's Blaster now loses 20% of its boost upon Wall Climbing

* Updated vsh_tinyrock (additional changes)
* Improved performance
* Fixed odd clipping at one of the spawns

* Updated vsh_distillery (additional changes)
* Improved performance

* Updated vsh_nucleus (additional changes)
* Fixed setup time ending five seconds too early
* Improved detailing in some areas
* Improved clipping on staircases
* Increased control point capture time to 15 seconds
* Removed collision on some lights
* Changed damage model and damage amount of the toxic waste pit and puddles

* Updated vsh_skirmish (additional changes)
* Fixed setup time ending five seconds too early
* Fixed an issue where Engineers could build in the crocodile pit
* Fixed not being able to wall climb certain trees in the main arena
* Fixed some lighting issues on stalactites and other props
* Parts of Hale's intro sequence no longer play while waiting for players
* Improved optimization and detailing in some areas
* Improved clipping on spiral stairs (Thanks Aar!)
* Updated security system

* Updated cp_brew
* The shortcut from RED spawn to the "A" point now has a nobuild trigger
* Added floor indicator for the health kit in the "A" point wooden shack
* Adjusted "A" point wooden shack to allow more breathing room
* Fixed getting stuck on the "A" gate's frame
* Fixed teletrap near "A" point ditch route
* Fixed being able to place buildings inside an out-of-bounds room outside "A" point
* Fixed some stuck spots near "B" point
* Fixed being able to shoot through a crack in the BLU forward spawn
* Fixed floating props in the diner
* Fixed one way door not forcing itself closed
* Cleaned up some collisions and clipping across the map
* Improved lighting on all of the archways

* Updated koth_krampus
* Fixed missing trees in skybox
* Improved look of waterfall texture near full health-kit
* Fixed minor visual errors
* Minor NPC clipping changes
* Fed krampus some oats

* Updated pl_emerge
* Switched on the cart light
* Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn
* Fixed some doors showing incorrect textures
* Fixed the final capture point displaying an incorrect string
* Fixed the map occasionally playing incorrect ambient sounds
* Minor visual and performance tweaks

* Updated cp_carrier
* The Carrier now has full crits rather than mini-crits
* The Carrier now uses the robot voice lines
* Improved hearability of the Carrier's voice lines and footsteps
* Fixed visual bugs with the boss bar
* Fixed the Carrier sometimes becoming invisible while taunting
* Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher
* Fixed occasional phasing through the elevator platform at BLU spawn
* Decreased size of the frog

Rumor has it:

- Size is ~625 MB - data capped users should be prepared to take action

posted 2 months ago
1 2 3 4 ⋅⋅ 58